I have just returned from spending a most enjoyable, interesting and affirming afternoon with P.6a at Ancrum Road PS in Dundee. They have been working on a games design project with Dr. Judy Robertson from Heriot Watt University (previously Glasgow Caledonian).
Judy and her team are particularly interested in game design applications and how they can be used as a context, not only to develop ICT skills but as a focus for literacy development. The game that she uses for this is called Neverwinter Nights.
In essence, it is a fantasy based adventure game but with a difference. It provides a tool set that players can use to author their own games. In this they design their own 3D worlds, develop characters and write dialogue that would occur within a game.
For example, if the child devises a game that requires that the player needs to find a map then they need to develop this within the game. To do this the player goes into the tool set and scripts the dialogue. This can be done to whatever lengths of complexity and interaction between characters that the player decides.
The sight of these children, of mixed abilities and dispositions, focused, engrossed, challenged, collaborating, teaching adults was superb...incredible. If ever there are doubts about the efficacy of games in schools then this is the kind of experience that needs to be seen and heard. The class teacher was a complete cynic at the beginning of the project and even said that her initial response to be being told that her class had been selected for the project was..."Oh no, why me!!!"
Now the change in attitude to games in classrooms by this teacher is incredible. When I spoke to her she enthused about:
- the increased motivation by all pupils;
- particular motivating effects on lower achieving pupils;
- levels of collaboration between learners heightened
- increases in self-esteem and self-determination
- knock on benefits in other curricular areas
- excitement for learning
This is the kind of activity that needs to be celebrated, developed, shared and used as an exemplar for other schools.
I believe that contexts such as these have great potential as learning tools because they have cultural resonance with today's learners. These children know know about digital culture; it is part of what they are, they know the language and they know the internal grammar of games. Digital native vs digital immigrant in a nutshell here. We need to ensure that schools are aware of what there is in the games world and that they begin to develop their appreciation of the undoubted benefits that learning the language of the digital native can bring to learning.
To see learners in an every day Scottish school demonstrating the ability to be the creators of digital culture/artefacts as opposed to the consumers was a sight to behold. Inspirational indeed...well done Ancrum Road PS.
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