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August 06, 2007


Gail Dyer

There is no doubt that games are motivating engaging, enthralling and all of that and they do teach. The challenge you have identified is enormous. The balancing act is a fine one. To have students articulate their thoughts while playing games and thus access what you want is a way. I tried to get a reflective diary(which was scaffolded) out of some Year 5 and 6 students about feelings, skills and understandings developed while playing games, like blood out of a stone and yet if you listen to the conversations and discussions about what they're doing while playing games the insights are great.
From a gamers perspective so much that is involved in a game is intuitive and implicit which is what makes it difficult for them to articulate and for educators to identify the explicit learning which is taking place and could be transferred to the educational context.
I understand where you are coming from and the imperatives you feel to meet this challenge. Answers are elusive.

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