I have just taken delivery of two new releases for the DS that are very much in the narrative driven mystery novel genre. These are:
- Phoenix Wright: Justice for all
- Mystery Detective (Known as Touch detective outside the UK)
Can't wait to get into the new Phoenix Wright game so I could try grappling with the new Psyche Lock techniques that some witnesses use to stop you from getting to the truth.
Similarly, the Mystery Detective game looks a real treat in terms of the graphics and the feel of the game. I am looking forward to engaging with the narrative to see how complex it may be and how well written it is.
I also have on order Hotel Dusk: Room 215 which comes out this month. This looks as though it may offer real leaps in terms of quality of the writing and plot levels. Really excited about seeing this and to consider how we may be able to use it with learners.
In the meantime I am about to undertake an LTS Consolarium based project with a teacher at Meldrum Academy in Aberdeenshire. We will be using the DS and the game Phoenix Wright: Ace Attorney. I had my own ideas about this could be used in class but the teacher has come up with a whole different approach that looks very interesting indeed. She wants to use this to investigate persuasive writing! Again. I'll keep you posted about how things develop with this.
If anyone else is using these games as contexts for learning then please let me know. I'd love to hear about how you are using them.
This sounds really interesting. Since you got me into Trauma Centre, I have been impressed with the amount of reading that you have to do to keep up with the plot. I’ve also got a copy of Phoenix Wright: Ace Attorney, but I’ve not played it yet – hopefully I’ll get a chance over the next couple of weeks. The opportunities for creative writing or just creativity are huge with this type of software. Looking forward to how you get on.
Posted by: OllieBray | April 01, 2007 at 07:06 PM